Voice of Reason
|Name: Lily By-Foot||Virtue: Prudence||Profession:|
|Concept: Voice of Reason||Vice: Pride||Compact:|
|Intelligence 3||Strength 2||Strength 2|
|Wits 3||Dexterity 3||Manipulation 2|
|Resolve 3||Stamina 3||Composure 2|
|Academics 2||Allies (Shelters) 2||Health 8|
|Computer 1||Common Sense 4||Willpower 5|
|Crafts 1||Primal Urge 2||Essensce 4|
|Investigation 2||Morality 5|
|Occult 1||Size 5 (6/7/6/4)|
|Politics 1||Speed 10 (11/14/17/15)|
|Athletics 1||Defense 3 (All forms.)|
|Brawl 2||Initiave Mod 5 (5/6/7/7)|
Attributes: Strength (3/5/4/2)
Dominions: Clarity, Malfunction, Commandment.
- Healing: A side effect of a werewolf’s changing body is enhanced healing. In any form, a werewolf heals one point of bashing damage each turn, and one point of lethal damage every fifteen minutes.
- Primal Urge: The Primal Urge rating of the character is a measure of the power of her feral soul, as well as how much dominance she can exert over the spirit world. Primal Urge is also added to any contested dice pool to resist supernatural effects. A character must possess this Merit to shapeshift, and cannot have a Dominion rated higher than her Primal Urge.
- Changing Shape: The roll to changes shape is always Stamina + Primal Urge. Note that the stats in parentheses on Lily and Grimm’s character sheets represent their stats for the forms listed below, in order. The five forms that a werewolf can take are:
- Man: The werewolf’s human guise. The character is biologically human, but retains his ability to regenerate
- Near-man: The character gains muscle mass and hair. He naturally hunches over as his body’s basic shape starts to adapt for quadripedal movement. His voice deepens, and he growls even when he doesn’t mean to. His nails extend and harden, though not enough to cause damage, and his teeth sharpen. His senses become sharper, and he caYour title here…n track by scent.
- Bestial Hybrid: Fully halfway between Wolf and Man, the Bestial Hybrid is a towering mass of muscle and fur, teeth and claws. The werewolf grows until he’s almost half as tall again as his human form, and bulks out with muscle. His head is made for biting, with powerful jaws and razor-sharp teeth, and his fingers end in wicked claws. The character can manage to bark single words in a human language, but most communication is impossible.
- Near-wolf: The Near-wolf form is a hulking monster from the nightmares of prehistory. This form resembles a wolf writ large – powerful muscles ripple over the werewolf’s body, and his claws and teeth remain wickedly sharp.
- Wolf: As with the form of Man, a werewolf wearing a wolf’s body is biologically a wolf—though he retains his ability to regenerate. His abilities in this form are mostly on par with normal wolves.
- Clarity: The werewolf focuses for a moment, instinctively absorbing every facet of the world around her. The battle around her is perfectly clear, and her reflexes heighten to the point that her victims never know what hit them—unless she wants them to. The werewolf makes a reflexive Wits + Brawl + Primal Urge roll – if successful, each success adds two to the werewolf’s Initiative for the rest of the combat. The werewolf’s new place in the Initiative order takes effect on the next turn.
- Malfunction: The werewolf touches a piece of technology and growls low, focusing his inner rage. The device shuts down out of fear, desperate to avoid the anger of an enraged werewolf. The technological item in question must be mechanical or electronic—a werewolf can’t stop a knife from cutting, but can make a car engine fail or a computer crash. If someone else is holding the item, the werewolf must make a successful roll to touch the object (see “Touching an Opponent,” World of Darkness Rulebook, p. 157). The werewolf makes an instant Presence + Crafts + Primal Urge roll – if successful, the item ceases to function for one turn per success rolled. Any attempts to repair the item while it is affected by this Dominion automatically fail.
- Commandment: The werewolf snarls a single, short command. His words, imbued with his predatory soul, force his target to obey—though the target won’t take any act that would (directly or indirectly) harm himself. This Dominion simply removes the target’s normal resistance to the werewolf’s authority. The werewolf makes a contested Presence + Intimidation + Primal Urge vs. a reflexive roll of the target’s Resolve + Composure. If successful, the target must obey the werewolf’s command, as long as it would not harm the target to do so. The command must be short and to the point, the sort of thing that the werewolf could say with a single snarl. The target won’t carry out a command that’s drastically out of character, nor will he carry out a command if locked in combat. Fortunately, the target believes that her will was her own and that she chose to follow the command.
“You’re a long way from home. A lot longer than you think.”
“The difference being, we didn’t just drag your enemy into your living room, now did we?”
“We can help you, but only if everybody seriously shuts the fuck up.”
Virtue: Prudence. Lily is the very model of restraint in the most antagonistic situations. She believes herself above her beastial nature and struggles daily to not let it rule her.
Vice: Pride. Lily is young and untested, but holds the reins of command in her pack. She can’t let anyone see weakness in her. Beyond that, Lily desperately wants to prove that her way works. Background: Lily is the youngest member of her pack and the current Alpha. She won the title after she warned the previous Alpha that his plan to bring a neighboring pack to heel was doomed from the start, an outburst which pushed her to Omega and caused the leader to leave her behind with the promise she’d be dealt with later. She tried to follow, but arrived too late. The surviving half of the pack made the unanimous decision to make her their leader. Now she’s doing her best to convince her pack that their animal instincts aren’t always correct, a task not easily accomplished when the subject of revenge hangs in the air.
Description: Lily gives the impression of being tiny, but this is an illusion and she stands eye to eye with all but the most giant of characters. Dark skinned with short hair and dressed practically in light but thick-fibered clothing (like denim) for added environmental protection. Lily puzzles away at every problem with a scowl that could easily be mistaken for anger, but as a solution becomes clear, her features soften and reveal an attractive young woman.