Forgettable Ribbon

A pale blue ribbon of no apparent value.

Category:
jewelry
Description:

ITEM DESCRIPTION:

Pale blue in color. Unfurled it would measure about two feet long. There is nothing remarkable about it at a glance. Upon close inspection it looks quite old, worn, and maybe even a bit dirty. Ainhoa wears it on her person, but alternates it’s location, sometimes wrapping and tying it around her upper arm, or her ankle, or even braiding it into her hair. When in a hurry she just wraps it around her wrist, adding to the look of her bracelet.

ITEM MECHANICS:

An object with this Power is always worn upon the person. Upon activation, the object makes its wielder utterly forgettable at that very instant. He does not fade from view, but he might as well. Even in mid-conversation, the other person will just… forget that she was talking to the character, and wander off, slightly confused. Video cameras catch footage of him, but those viewing and reviewing that footage fail to notice the character, even if the character is doing something obvious, such as stealing food right off a grocery store’s shelves.

Of course, being so forgettable is not without repercussions. Being socially invisible is valuable for a while… until the time comes to turn the Power off. (See below for more information.)

Cost: None
Dice Pool: Wits + Stealth
Action: Instant
Roll Results

Dramatic Failure: The character draws the ire of those around him. Any individuals within eyesight of him suddenly notice him and act angry toward him for reasons they cannot grasp. This doesn’t guarantee violence, but if he cannot defuse the situation or at least move away from it, it may lead to that.

Failure: The character fails to become socially invisible.

Success: The character vanishes not from sight, but from the minds of everybody. They forget he was present and most fail to look for him. Only those with supernatural senses are allowed an attempt to pierce this social illusion (the Unseen Sense Merit, a vampire’s Auspex, Mage Sight, or a werewolf’s senses, for instance).

The character does not inadvertently reveal himself, as the world accounts for his presence but not his appearance – crowds move subconsciously out of his way, automatic doors still open when he steps on their sensor plates, even animals fail to notice him most of the time (though like werewolves they are allowed a Wits + Survival roll to detect him through their bestial senses). For the most part, actions the character takes go by unnoticed, as well. He can steal items smaller than his own Size. He can talk all he wants. Only a few things jostle the world’s memory enough to once again include him. If he steals something larger than his Size, like a car, people notice. If he brings violence against another, people notice. Truly loud noises (firing
a gun in the air, shattering glass) bring him back to the world. However, this is only temporary. He is noticeable for four turns. Once those turns are up again, he fades from view once more (unless he continues to make overt gestures or actively turns off this Power).

The problem is that turning off the Power is more difficult than turning it on. The character must make another roll to turn the Power off: Wits + Presence. For every ten minutes the character spends “invisible,” that roll is penalized by a -1 dice penalty (to a maximum of -5 dice after 50 minutes). A dramatic failure on the Wits + Presence roll means the character cannot attempt to return to memory again for another eight hours. An exceptional success means that he gains a +1 bonus to the next time he attempts to turn off the object’s Power.

After one day of being invisible, the world starts forgetting details about the character, too. These are small details, but valuable (and, as true with most curses, it’s never the bad things the world forgets, only the good things). A loved one might remember an argument, but forget the apology. A bank’s computer might forget all the money in the character’s checking account. A beloved pet might forget his master, and growl the next time he walks in the door.

After one week of being invisible, the character himself starts to forget his own details. He might forget what country club he belongs to, or his pet’s name, or even his own middle name.
After one day, the character also suffers from what amounts to the opposite of Eidetic Memory: he suffers a -2 penalty on any Mental roll used to recall a detail or piece of information. At the Storyteller’s discretion, for each day spent invisible, the character may forget more and more of himself, and the details lost become more severe. He may forget how to tie his own shoes, his phone number, where he lives, even his whole name. After about a week, full amnesia takes hold.

Even after returning to the world’s memory by turning this Power off, the details remain lost until the character re-learns them. They do not simply reappear in his head. To relearn his
child’s middle name, for instance, he must ask the child or see it written on a piece of paper to “jog” his memory.

Exceptional Success: As above, but the character gains a bit more control over his own condition. The Wits + Presence roll made to eventually return to the world gains a +2 bonus.

Bio:

The ribbon is embedded with the Forgettable power. It’s story began when a Virginia plantation was raided by Union soldiers on a Sunday afternoon in 1864. A small girl named Shirley Catherine, still wearing her Sunday dress, was told by her parents to hide up in the attic. As Shirley Catherine hid, she listened to the shouts of her father as he attempted to fight the men before being cut down, and then the cries of her mother as she was forcibly removed from the house. With each passing moment she wished harder and harder to go unnoticed, hoping they would forget to look for the couple’s child.

After several hours, two men ventured up into the attic, did a sweep, and left all the dusty contents untouched. Shirley Catherine, who did not consider herself well-hid, was shocked and relieved. The men stayed in the house for nearly a week, but after only one day Shirley Catherine knew she could not stay in the attic forever. When she finally ventured down the stairs she crept as silently through the house as she could, only to be stopped when a group of men crossed her path in the kitchen. She froze, sure she was about to suffer some awful fate, only for them to continue gathering their things and walking out the kitchen door, never missing a beat in their conversation.

It would take several similar incidents for Shirley Catherine to realize she was truly invisible. It was frustrating at first, when she ran to her neighbor’s house only to go unseen and unrecognized, but as the days passed she missed her family less and less and being invisible started to feel empowering. She could take what she wanted, sleep where she wanted, and play tricks on those who crossed her path. After drifting from house to house for nearly two weeks, she came to her aunt’s house who had two small children of her own. Like in all the others, they did not see her, and truly Shirley Catherine no longer recognized them either as she had begun to forget all the details of her old life herself. What she did see, however, was all the beautiful dresses in her cousins’ room. And looking into a mirror she noted how dirty and ratty her own Sunday dress had become. Then and there she took off the blue dress and tried on one of theirs, only to be quickly discovered by her aunt.

No one knew who she was or how she came to be in their house trying on the other children’s homes, and Shirley Catherine was so shocked at being seen that she shrieked and shrieked and fought like a mad thing. She was ultimately taken by some soldiers to an asylum in Richmond for the insane and never heard from again.

The blue dress, though dirty and a bit torn, still intrigued the aunt that found Shirley Catherine, though she could not put a finger on why. She had it washed and stored away in a trunk where it lay for many years to come. Time and circumstance saw most of the dress broken down into scraps and fragments used for this and that or simply thrown away, but one scrap of it remains, which made its way to Ainhoa in the shape of a wispy bow someone perhaps once wore in their hair. Not being one to put bows in her hair, Ainhoa dismantled the bow, which left only a thin strip of blue ribbon which suited her much better.

Forgettable Ribbon

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