Previous fight: glass vial with beads in it
As the group leaves back through the portal and tunnel and bathroom, we find nothing of Ainhoa. Grimm searches sniffing every inch of what we pass and every surface, but can find no scent or trace of Ainhoa.
Grimm calls Lily for help. Lily says that they’ll be there to help ASAP.
Steve spills his drink. Players spend their XP. Intermission.
- Jay spends 6 practical and 4 normal for 5th dot demonology
- Seth spends 11 practical and 1 group for fighting finesse for long swords and short shorts
- Seth spends 15 more for 3rd dot in resolve
- Ainhoa spends 6 practical on 3rd dot fighting style spetznav
- DB spends 8 practical for combat marksmanship
- DB spends 10 more for 5th dot in combat marksmanship
- Sam spends 38 XP and 2 group for his 4th dot strength and merit relic creator
- Michael spends 14 practical for quick draw berserker rage and berserker rage
Lily shows up with the pack since one of the pack members is missing. They smell whites and vampires all over. After an hour and a half they haven’t found anything of note. Some go through the portal to check the graveyard and find a pile of Ainhoa’s weapons there. They do smell her scent and follow it to the road where it stops. They also smell the scent of a vampire with hers. They can smell it going over to the northbound side.
Sam calls KG to see if he can check traffic cams in the area. He doesn’t find any cams in the area to check. Seth (12 successes) picks up blood spots and discovers there was a fight in the area. With KG’s information we are able to assess that there is a car with a dead body in it at the Thorndale train station (not Ainhoa!).
The voice from the dungeon is the voice from the video when the apocalypse began; the vampire who was riding the wolf in the TV video. He was wearing Confederate clothing in the video.
Seth calls Franks to see if the trains are running still. Septa is not currently running. Nor any cargo freights or anything running in this part of the country. We check if KG can check any cameras in the area or at the station to see if there is evidence of trains.
We find that the body in the car is the owner of the car and seems to just have been a snack.
Ainhoa can hear that she is on a train. She slowly wakes up and can tell she is still hurt. She can smell rotten meat, urine, feces around her. As she looks around everything is dark except for a flash of light through doors of the boxcar she is in. She can feel that her hands are chained together behind her. Ainhoa activates her bracelet so she can see in the dark of the car.
Around her is an empty boxcar with another chained up woman. She is a little bit away near the corner; she’s not moving. After a few minutes the door on the side opens up, and the man from the video is there. He begins talking with a thick Southern accent. He asks her to deactivate her bracelet and she does.
He says that he can smell the dogs all over her. The same dogs that killed his Crow. Crow was related to him; Crow was his. Lord Mashadow sent vampires to take over the various cities. It’s all part of Lord Mashadow’s plans. He has been in Philly for many years and was sleeping, but only recently awoken.
The city has been quieter for the last few hours. The whites and vampires have been disappearing. There seems to be very few of them remaining after our fight. The group heads back to NZ.
Earl pulls us into the conference room. Grimm stays with us to try and help find Ainhoa.
The name on the tomb at Brandywine was Willy Smithon. NZ looks it up and find references to him rising from the grave and being a vampire.
THe group discusses Crow and what Grimm can tell us about what the vampire was saying to Ainhoa. We go to Crow’s old place and find a boarded up building/warehouse. We find nothing there except hints of werewolves being there a long time ago.
NZ is able to find people who seem to be related to Willy Smithon down south and up north.
We head back to NZ and Peter has some ideas. He starts asking Michael how many dreams he’s had (4) and if he’s noticed a trigger that starts them. Peter starts theorizing that if we knock Michael out, we might be able to trigger a dream. Peter and Grimm move behind Michael, but he notices them locking the door.
Sam punches Michael
Round 1 -
- Grimm and Peter grapple Michael
- Michael yells ‘Why don’t I just try and meditate?’
- DB tasers Michael
- Seth starts yelling that we can do it medically
- Sam punches Michael again
- Michael tries to wiggle
Round 2 -
- Still holding Michael
- DB tasers Michael again
- Sam tries to punch Michael, but Seth jumps in the way and gets hit
- Seth swings at Sam but misses
Round 3 -
- DB tasers Sam
- Sam tries to punch Seth
- Seth holds
- Peter begins to realize this was a bad idea
Round 4 -
- DB tasers Sam until he falls unconscious
Everything goes black for Michael and starts dreaming about puppies and pink bunnies. But old guy doesn’t show up.
Seth takes Michael to the medical bay and takes care of him. After 15 minutes, Michael wakes up to Grimm leaning over and staring at him. Seth uses narcotics to knock Michael out and medically induce a closer to death state.
Michael starts hearing the old man. He asks what he’s doing here again. The old man wants to show him something. Michael sees everyone looking at his body on the gurney. Grimm senses a presence and says ‘I think the old man’s here!’ Michael is pulled out of the building and Philadelphia. Lots of things stream by faster and faster west.
Suddenly they plunge into the ground and into a cavernous opening. There is a sudden feeling of vampires; that there a very strong powerful beings nearby. There is a pit of people screaming, whom are trying to climb out, but cannot make it.
‘He (Lord Mashadow) came here a few days ago, and he is doing something in the back. But he doesn’t know what. They are preparing for something that is coming.’ You hear a voice yell ‘Heinrick, you brought him back in again. I brought you in, but you are out again.’
Heinrich says ‘We must leave!’ As Michael is pulled back out of the dirt and ground he sees a sign that says ‘Welcome to Wizard Island.’
Seth wakes Michael up.
Michael tells everyone about Wizard Island. We look it up and find:
Wizard Island is a volcanic cinder cone which forms an island at the west end of Crater Lake in Crater Lake National Park, Oregon. The top of the island reaches 6,933 feet (2,113 m) above sea level, about 755 feet (230 m) above the average surface of the lake. The cone is capped by a volcanic crater about 500 feet (150 m) wide and 100 feet (30 m) deep. The crater was named the “Witches Cauldron” by Will G. Steel in 1885, who also gave Wizard Island its name at the same time.5 The land area of the island is 315.85 acres (127.82 ha).
Seth calls up Franks and tells him that Lord Mashadow is in Oregon, and they make the connection that a place of power is in Oregon. Franks gets helicopters ready and fueled.
DC has been taken over, and the White House has been overrun. There is a video of the President speaking and turning all power over to a demon there on camera. You then see Biden come in and shoot the President. Then there is gunfire and people running around. After that there is news that Biden is on Air Force One.
Ainhoa starts looking for a way to pick her locks. During the time she is there she can see that the other trapped woman is a blood doll. She successfully frees herself from the shackles and goes to the door. The train is moving pretty fast. Through cracks in the door she seems that it’s dark out. She activates the bracelet and can see woods in the countryside they are passing through.
It’s a few hours until morning so Ainhoa goes back and waits for morning. Once daylight hits, she opens the door. As the door opens, she hears the woman say ‘Where are you going? Help me!’ Ainhoa ignores her for the moment and instead leaps up to the roof. There appears to be 20 cars in either direction of the boxcar she was in. She begins heading down the train towards the back by leaping from car to car.
On the other car she sees arms starting to reach up over the edge of the car. Ainhoa tries to run through/around him. She sees that he appears human and then a second is climbing up from the side. She jumps to the third boxcar.
Ainhoa keeps moving, sprinting along the tops of the boxcars towards the back of the train. She then tries to activates her Forgettable power but fails. She continues running but slips and misses the next car. Reflexively she grabs and holds the edge of the car with her legs dragging under the car. Ainhoa activates the Forgettable power again, this time successfully. After about 4 rounds she is able to disconnect the train cars. Looking up she sees something very fast leaping along the cars and smoking. It jumps from the back, disconnected cars to the front cars.
Ainhoa climbs up and sees the vampire on the front cars, and he sees her. She starts running again along the cars. He turns and starts running for her. The vampire grabs and tackles her on the roof, knocking her out.
Ainhoa wakes up in a different boxcar. She has been fed some vampire blood, healed slightly. The vampire seems particularly cranky, and nearby is a train engineer laying in a pool of blood. She turns off the Forgettable power, but finds that her bracelet for seeing in the dark is missing. There is a wooden crate filled with dirt in the boxcar with her.
- Lily’s Pack
- Assorted government agencies
3x Hummers with turrets, sling loaded, incendiary rounds for the .50 cals
1x relic from the book
42x potions against lunacy
42x potions of healing magical goodness and pwnies
DB is looking into any of the groups or personalities that have inhabited Wizard Island or anyone that has gone to the Island. Any history or lore of the island or people who have been/gone to the island.
Jay looks into it with everyone’s assistance and makes an EXCEPTIONAL ROLE.
Steve will give us good information next time regarding this so he can think of it.