Casebook of Pierre Sazuki : Battle of the Prison

Casebook of Pierre Sazuki : Battle of the Prison.

Jay and Mikie grab gear from the armory and head into the tunnels. The tunnels are filled with critters. Mike and Jay run out of the tunnels.

Outside is big-time combat. Mike starts yelling for help…and throwing grenades in the tunnel.

KG comes up with Melvin, who is also shooting undead. Other Network Zero guys shooting undead. Outside a giant battering the building.


Pierre and Babette the Wolf are on the trail of Dawn the Traitor. In the back of his head Diogenes yells at Pierre that they need some of Dawn’s cloths for Babette to sniff. They then start following the scent. They head outside and find an Army of Darkness. Pierre makes copious use of White Phosphorous grenades to clear a path. As they get across the compound they find an unconscious body…Mike. “Grab him, Babette.” Babette shoulders mike and keeps running. They see some mooks about to enter a barracks…the rest of the party (minus Jay). “What’s up? How’s the wound Keith?” Pierre says cheerfully.

The united gang heads into the barracks and are confronted by a commando guy. Keith kills him. Someone yells “Contact!”

Seth heads down the hall, pulling a grenade and racing down the hall like an idiot. Naturally, the next idiot in line, Pierre, races after while him shouting for Babette to “sniff out the traitor.” Keith shoots past Pierre’s ear, in a feeble effort to cause him concern…Pierre doesn’t notice in the middle of his mad charge (and general madness).

Some chick talks smack from the door…Pierre knows it isn’t Dawn the Traitor, so does not care. Seth seems to know the lady and gifts her with a grenade. Boom. Pierre shoots into the door and kills…someone. Keith shoots into the door. Someone shoots out. Two guys coming out shooting. Both Pierre and Seth take a hit. Ainoha wades in and drills one of the two (Hey! She can shoot!).

Babette senses Dawn in the women’s room. Pieree follows. Babette sets Mike down and he begins to wake. Aihoha follows Babette and Pierre into the womens room.
Outside the Lady’s room, Keith shoots a guy in the back, but does not kill he turns around and shoots Kieth. Seth killed one of the guys. A big furball charges and fucks up Seth. His arm is really jacked.

Pierre ppeks out of the ladies room and yells for Babette to help Seth. She does. Pierre turns and goes to dig through the digs through the garbage – it is all bloody clothes that Dawn the Traitor once had. As he is digging through, he notices a shadow hanging in a nearby bathroom stall…

Keith fled like a biznatch, hiting a big chunk of nothing. Ainoha pulls down on the Evil Girl Wolf. Wings her. Mike jumps up from unconsciousness and starts shooting. Yeah. Great.
Last commando baddie shoots Kieth again. For fun, Seth pulls two swords and attacks with his good arm. Does some damage. Evil wolf girl tries to disappear – but chere’ Babette is not fooled. She snakes in and takes a chunk of fur off of her face with a bite (no claw/claw though).

Pierre kicks the door to the stall in. Smashed into the toilet is G-Nome, “Shit!” Pierre pulls him out and gives the shrimp first aide. Somehow Pierre is able to stabilize the little guy (by bitch-slapping him).

Keith finally stops farting around and shoots the commando. Aihoha shoots the commando. Mike shoots the commando. Yep. Pretty sure he is dead.

Franks comes in and says Bad doggie! Sit! And shoots the Evil Wolf Girl. Nothing can stop a GMPC!

Archer comes in and yells, get the table against the door! Mike helps him and succeeds as a big bear smashes in the door. But the table holds.

The “Chosen One” kills Pierre’s Gnome. And thinks that a fairy did it. Pierre doesn’t believe it and is pissed at Mike for “killing his gnome”! Begin GM note: Michael successfully reads G’Nomes mind. He see a flash back of Gnome watching Dawn taking a shower after. He see a pile of bloody clothes lying on floor in front of the showers. Thinks that’s really strange and with that much blood loss any human should be dead. He gets distracted when Dawn comes out of the shower. He gets really excited watching her walk naked into the changing room. He holds very still as to not draw any attention and keep his invisibility up. Suddenly he realizes that Dawn is sniffing in the air and thinks that is very strange for a human to be doing that since they have terrible noses. Dawn turns and looks right at G’Nome… Impossible thimks G’Nome … HE hers Dawn mutter “Dumter” which is old name for Gnome… G’Nome screams immediately Doppelganger… when he suddenly over taken by Dawn… and Micheals connection with G’Nome breaks just before he dies in Michael’s arms End GM Note

The bear attacks. Pierre finally realizes that there really IS a bear, up until know, he’d thought the others were just farting around. He throws a canister of white phosphorous. Bear catches fire. Concentrated fire, the Bear breaks into the barracks. Archer brings the pain. Pierre wings it. Ainoha machete attack!

Mike tries to use a memory recall thing to activate the ward.

Holy shit! He’s able to get the Ward to activate, all the undead drop like rocks.

Pierre rethinks killing Mike.

Shadow Lord is there and pissed, Earl, Franks, Ainoha, and Seth jumped into the Shadow Bubble. Begin GM note: Conversation can be over heard between Shadow Lord and Franks. You can hear mention of Franks being the bureaucrats Monster. He mentions to Franks about him having Dipple’s formula. He must get that recipe from Franks. End GM Note Keith gets flamethrower. Earl gets tentacle things shoved down his throat.

Keith hits it with the flamethrower. Shadow guy screams and pushes fire back at Keith. Keith starts getting burned, has to turn off the flamethrower.

Seth tried to take over and the shadow bubble repells it.

Pierre throws a flash bang grenade. To know effect…

Suddenly Robert Drops and incredible mix of Aluminum and/or Magnesium… biggest flash bang anyone has ever seen… then suddenly nobody in the group can see… A scream can be heard coming from the Shadow Lord then he mumbles It’s not over… Michael’s fate has already been sealed. A pop sound can be heard really close by then it’s quiet.

Game pauses..

All Hell breaks loose!!!
We are under an Undead Seige!

Game session: 3/27/15

The group returns from the concert to a part at the Eastern state Penitentiary (ESP) after the concert. Tomorrow they will be celebrating the graduation of the rookies. They through a big party that night. During the party, Seth takes Michael aside and explains that the man Michael knew as his father wasn’t. While not providing any real proof to Michael that the two share a father, Seth notes that even similarities such as the berserker background aren’t necessarily limited to a single bloodline. With the wisdom that comes from sufficient alcohol, Michael eventually admits that it could be true and that it would explain some behaviors such as the constant tests/experiments by his “father.”

The following morning, Grimm doesn’t awaken. Seth awakens to discover his ring is gone. He enlists Jay to ask Ginger to try and locate it. Ainhoa realizes one of her artifacts is missing later that afternoon (being a bit distracted by Grimm). Michael notices his totem missing that afternoon to complement a raging headache. (DM notes, Michael spilt into two people, Walter will be playing two Michaels for a while) Michael A goes to shower for the graduation while Michael B goes out to hunt for his totem.

Meanwhile, G’nome visits Pierre and informs him that Keith is the mole. Pierre goes to find Seth and enlist him in hunting down Keith. In turn, they look for Ainhoa to help procure evidence that Keith is the mole. They find her with a bunch of werewolves that are attempting a healing ritual on Grimm. After telling Ainhoa about Keith, they head for the control room to see if they can find any information on the stolen equipment while Ainhoa
attends the graduation with Jay and Michael (A) in a bid to get evidence on Keith.

Seth and Pierre find the control room locked and encounter Keith near the door. Pierre pulls his gun on Keith and Seth confiscates the cell phone. Pierre accuses Keith, who refuses to unlock the phone for Seth. Hertzog and Torrez approach and ask what’s going on. Seth tells them Keith’s the mole and attempts to radio Ainhoa and find out that all comms are down throughout the ESP.

Seth manages to kick the control room door in after several attempts and finds the control room spattered with blood and a single body. Before he can take farther stock of the situation, he’s knocked out and Pierre hears Hertzog yell “Torrez! What are you doing?”

Pierre shoots Keith, who then tries to subdue Pierre but misses. They both come under gunfire from the control room. Pierre and Torrez (in the control room) exchange fire, but are cut short by Franks dropping a flashbang in the control room. When senses clear, Franks has Torrez down. In a rare example of Franks/Seth teamwork, Seth kicks Torrez. Hertzog’s brains have been blown out.

Under questioning by Franks, Torrez claims to be an acolyte in the MOV and proclaims that we’re all doomed. Around this time, Seth and Pierre notice several trucks backing up on one of the security screens. Despite this, they see no reaction that indicates anyone else has noticed the trucks. They also realize there was no second body in the control room when Seth entered, in clear violation of protocol. About this time, there’s an explosion and the lights go out.

Meanwhile, the graduation is progressing when the recruit Dawn stands up and shoots Earl. The crowd goes crazy and graduates jump Dawn. When Michael checks on Earl, he finds no blood. The bullets were stopped by Earl’s jacket that is made out of 100% Minotaur hide.

Back in the control room, Seth and Pierre spot commandos going into a trap door outside the prison. While Seth is aware there are tunnels down there, but that’s about it. Questioning Franks reveals that the ward is down there. Franks, Seth, Keith and Archer decide to go to the tunnels while Pierre heads off to find Earl and Jay to enlist their help with the ward. He relays the concern over the ward and lack of guards on the walls to Earl and then goes to find a werewolf to help him track down the traitor who’s stolen the

Earl rallies the recent graduates to man the walls against the assault. Still outside, Michael B follows the flow and joins Earl and the graduates on the wall. Michael A, Ainhoa, and Jay decide to join the team in the tunnels, but Michael and Jay head to the armoury first.

Down in the tunnels, the team is moving blind. Seth scrounges a pair of night vision goggles from a recent corpse. They hear a voice say “Mistress, we’ve retrieved the ward.” Another voice responds, “Excellent. Take it back to the surface and let’s get out of here.. Wait. Where’s Harris? I smell his blood.” The first voice begs, “Please, please, let me transform and eat them.” The second voice responds, “OK, we’ll go up top and you can get them.”

Seth finds a large bank vault that has a large, cold, clean cut hole in it. Inside he can see a speaker’s podium with a depression like something was sitting in it most recently. Around this time, Ainhoa reaches the tunnels. Acting on the overheard conversation, Seth and Archer load silver ammo and Seth loans Keith a silver bowie knife. The team backs into the vault and takes up defensive positions. After hearing weapons fire, the team faces a charging werewolf. Seth and Keith both take damage, but between themselves and a badly injured Franks, they manage to take the werewolf down. They cut through its neck with the silver bowie.

Up on the wall, Michael B watches an elephant come thundering around the corner. The elephant is wearing a cage around its head with razor wire around it and sheet metal trapped about the elephant to form armor. Masses of undead are assaulting the prison and explosions are going off. Walls begin rattling and coming down, allowing undead to pour in. Michael B finds himself under assault by a grey flying creature with a human body, skull for a head, beak wired shut, cage around the head, wings and talons. While he manages to hit it, it manages to hit him as well.

Ainhoa joins them and begins trying to backtrack the werewolf’s progress in an attempt to find where it came from and follow the ward. Eventually, she’s shot from above and Seth returns fire, blowing the shooter’s arm off. Seth, Ainhoa, Archer and Kevin climb the ladder and find themselves outside in the ESP court yard. They spot some commandos ducking into some barracks. Archer lobs a grenade at a bear thing (with no hair, so a bare bear thing) with a cage around its head. The grenade is on target while Franks shoots up at the

Force and Violence
Michael is or is not my brother?

Game Notes for 20-Feb-1015

- Philly zoo had a big battle
- Lots of animals are missing
- Pieces of animals are missing
- We meet back at ESP
- Team tries to get info on Sarah’s location
- We go to the Kavetch Apartments
- Go into Sam’s old room
- Seth and Jay investigate the room for any possible vampire hiding location
- Ainoha rolls 6 but fails to track anyone in the room, somehow
- Seth and Jay find that the place is unnaturally clean
- No human has been here in a long time, there are no fingerprints and no hair or skin, no DNA evidence of any kind
- We wait around to see if Sarah returns for several hours
- She doesn’t return
- We leave a note asking Sarah to contact us
- Seth’s mom calls before we leave
- Seth’s parents want to meet him tomorrow after lunch
- Seth goes looking for his father
- Seth’s father and Peter are talking about what Seth has accomplished working for LSCS
- Peter is giving detailed information about Seth’s accomplishments
- Seth and Dad sit to talk
- Seth has not shared any of the information his father has ever given him, including the following
- Dad hands Seth a sealed letter
- Note has “everything” he needs to know
- Seth’s dad had died while on a mission in Russia (shot in the back of the head)
- Was brought back to life by some beings saying he had work to do still, a son to raise
- Seth’s dad draws a symbol on the wall
- Seth doesn’t recognize it but it is familiar
- Seth takes a picture of the symbol
- Seth’s dad says several factions involved in end times
- Apparently Seth’s parents had hard time having children after he’d died
- His father’s baby batter was collected and held to diagnose the problem
- After having Seth, his father’s frozen swimmers were used to produce another offspring
- That half sibling of Seth is Michael
- Seth’s father says reversing time woke something up
- Seth’s father will most likely die when Seth reads the letter
- Seth goes to Robert for help
- Researching the names will likely kill his father
- Seth pockets the letter
- A few days go by
- There is a heavy metal concert in Madison square garden
- Looks like a vampire’s favorite band, Cradle of Filth
- One band member is a Hunter
- Seth, Ainhoa, Jay, Michael, Keith, Grimm, Lilly, Ginger, two other wolves, Franks and group too are going to the concert
- After getting to the concert some wolves are stealing from the vendors and people
- We make our way into Madison
- Majority of people are in the mosh pit
- The wolves make their way into the pit
- The rest of the group remain a little outside of the chaos
- Michael sees two massive human shaped shadows moving toward the crowd
- The crowd parts for the shadows without even realising it
- Michael tries pointing out the shadows but no one can see them
- The team can see the crowd parting
- Jay can sense that demons are near
- Michael sends Seth to warn the wolves in the pit
- Michael recognizes that the demon shadows are Force and Violence
- Seth gets to Grimm, but Grimm isn’t really listening
- Violence (Bea) female, purple, 12 feet tall, gets on stage
- She becomes visible to everyone present
- She bows to the crowd
- A band member throws guitar away, shoots Violence
- She advances on him unphased
- The ground is shaking
- Force (something with a C) male, red, 10 feet tall, Hulk like build, is running toward the stage
- Force gets up on stage, snatches a guard and starts eating him
- The crowd turns in a mob and tries to flee
- Violence unphased by gunfire, claws and guts the Hunter
- Violence bows and walks off stage
- Michael remembers that firepower is less effective, but electricity is very good
- That Force and Violence are like spirit vampires, absorb and consume the spirits of other beings
- Their bodies are not living, but are constructs
- He informs the team
- Violence smells Michael, she and Force begin looking for Michael
- Franks and team begin firing at Force and Violence
- We all agree to try to leave
- Force is eating guards left and right
- Violence is sniffing about
- Violence can smell Michael
- We are heading for the bus and Hummer
- We get to a hallway which Force squeezes his way into
- Jay wards the shit out of the hallway against Force
- Force breaks down wall next to ward and disappears
- We get out into open streets
- Franks has power cables from one of the power lines
- Force breaks into opening, charges for Jay
- Jay, Seth, Ginger, Lilly, and two red shirt werewolves stand with Franks
- The rest of the team make for the vehicles
- Jay stuns Force for a turn
- Franks zaps Force with electricity
- Spirits flee from the construct
- Seth attacks Force
- Jay creates “Binding Circle” around Force
- Franks steps back
- Force starts to get up
- Franks goes to shock again, but the cables do nothing
- Violence has cut the cables
- She appears behind the waiting group
- Jay sees Violence appear
- Seth activates ring for himself, Jay, Ginger, and Lilly
- Violence slams Lilly and she goes flying in the air, hits the building
- Violence calls for Force
- Force stirs
- Ginger attacks Force
- Red shirts attack Violence
- Seth attacks Force
- Franks fires at Force with guns
- Violence charges Jay
- Ginger pushes Jay out of the way and takes the damage
- Jay remains standing
- Force gets up and some damage is being healed FAST
- Red shirts attacks Violence again
- Seth attacks Force
- Jay stuns Violence for a round
- Franks spider-mans up the power line pole
- Force screams, sees Franks, sees Violence, runs for Franks but gets stopped, slowly pushes forward against warding
- Ginger attacks Violence
- Red shirts fail at attacking
- Seth attacks Violence
- Jay stuns Violence for 2 more turns
- Franks gets cables and spider-mans to Force
- Force breaks through barrier, charges Jay
- Jay feels cold extending from Force’s hand and his power/spirit/soul being drawn out
- Jay sees some spirit stuff going on in Force’s body
- Jay starts to collapse
- Ginger attacks Force
- Red attack Violence
- Seth attacks Force
- Keith rams Violence with the Hummer
- Violence explodes and clay flies everywhere, vortex of spirits swirl and disburse
- Force screams and it shatters the Hummer glass
- Franks hits Force with cables and wraps one around throat of Force
- Force is being hung and electrocuted
- Force’s body explodes and spirits do the swirl vortex thing too
- Jay recovers
- We flee

War Drums are beating

We go back to the compound after seeing Galen. Dave talks to Kaygee to hook Jay’s kids up with a cell phone when they arrive to visit, three days from this point in the story. We brainstorm what leads we have to pursue. There’s talk about what really happened to Galen, how we saw Carlos’ memories through Galen’s mind, etc.. It’s thought that Galen was perhaps attempting to get into the Church of the Mortal Vessels and was made.

We go to Tabitha’s old shop to try to get information on the demon and find it deserted with a few ruined books scattered about. We spend some time searching and find a few books on demonology as well as Bureka’s journal written in German. We also find an authentic book on wards around the world.

Back at the compound we decide to try to research the Shadow Lord in order to determine whether or not he is even a demon and we find no new information. Aside of looking like Carlos,he is a complete mystery. A day and a half has passed at this point.

We go to speak with Robert next, and tell him about Carlos and ask for some background information. He pulls out a picture of Carlos and confirms that it is indeed what the Shadow Lord looks like. He was hired long ago, and his body was never recovered when his party was under siege several years ago. Asked about his specialty, Robert just says he killed a lot of undead and offers to give us his employment file.

We start brainstorming on Galen’s connection, if any, to the undead. Michael asks about the book he saw in the vision with Galen, and Robert says he has the book. We decide to take a closer look. Seth, Michael, and Ainhoa go to research Carlos while Pierre, Jay, and Keith go to research the book. We find nothing useful.

Pierre, Jay and Keith manage to find the book in the compound’s makeshift library, encased in a locked metal box. Ainhoa picks the lock and Jay gets a chance to inspect the book. The language is unknown at a glance, but presumably demonic.
Two days have passed at this point.

Pierre checks in with Melvin and asks him to help research Carlos on the internet. Four hours later, Melvin calls him back and doesn’t have any more information than what Ainhoa, Seth and Keith found. Michael takes some time to research the brain worm but finds no useful information or references of anything similar.

Little over two days later, Pierre suggests that we check out the swamp in Florida. Michael recalls there was a place of power down in the swamp near where Galen was found. We spend a day or more preparing for a trip to Florida. Jay goes to talk to Myers about bringing some Taskforce Valkyrie men along for the trip. Myers agrees to try to hook us up with some hunters local to Florida. Earl also decides to go so we have a group of thirteen people that we’re bringing from the compound, three of which are werewolves.

Before we leave, Seth goes to talk to his parents. His dad wants to know the truth about what’s going on. Seth admits to being a CIA operative for a while before joining LSCS/Network Zero. His father gives him a heartfelt speech apologizing for his harsh treatment in the past, but admits that he’d had an encounter with supernatural in Vietnam. He said, “I hear the wardrums, and they are beating.” He said he knew that Seth’s job was to protect a godslayer and would have to give his life to do so one day, but his father would say no more about it.

Seth pushes a little further and his father says, So you want to tell why I had to kill 4 people today? I haven’t done something like that in a very long time.

I know I’ve been really hard on you through these years. I am sorry I was always a real jerk to you growing up. I had to do stuff like that you know. I know you thought I was a monster growing up.

Seemed like I was more concerned about you time at the range and your scores then more about how you were actually feeling and such.

You have to know that I had something happen to me in Vietnam that to this day I hoped would not be true…. I hear the war drums. Someday my boy will be chosen as a protector of a god slayer and that’s before it gets really stuff. No father should have to know that it’s your son’s job to die helping to save the world. But for now you have to know I cannot tell you more about this for now.

Calm down, dear, remember you condition.

Stands and begins to pace…

I kept these things from you because I was scared. I was scared for you even before you were born. I didn’t want to believe the promise. It was just too terrible, but in the back of my mind, it was always there, so I tried to get you ready. That was my duty. The dream taught me what I had to do. Preparing you was my calling. That’s why I’ve done what I’ve done. I got so made because I knew I chased you away, and when that happened I swore that I would forget about the damn dream and never talk about it again. You were grown and I’d done my best, so my job was finished.

I’m not ready to tell you everything.

Seth’s father sits and looks deflated…

I’ve had this dream for decades. In to, you have to die saving the world from a terrible thing. But we have time… because what I’ve seen hasn’t happened yet. What you’ve seen so far is nothing. There is still la few more signs left.

He stood up… “Seth son…” hugged Seth for the first time in a long time…
After a brief moment he let go. “Give me time to think, and then we’ll talk. I didn’t know if this time would ever really come. I’ll tell you everything.”

As we finish getting ready to go to Florida, Jay’s kids show up. They hang out at the compound as we head to Florida.

Flying to Florida in a helicopter, early morning, listening to the Doors over the helicopter speakers. Earl speaks up and starts elaborating on some research that he got Melvin to do on the artifact.

There was the fact that it’s very old, been passed around through time, ended up in South America where it ended up in Lord Mashadow’s hands. Earl had some of Bureka’s journal translated to get more information on the artifact. It talked about how it has some abilities and powers it bestows on the one who wields it, but only certain people can tap into them.

The people that can use it only come about once every long while and none have come around in a long time.

The powers can allegedly be used to change the shape of space and time itself.

As we fly into the swamp, we see lots of lights from the distance, as well as lots of tents along the outskirts of the swamp. A few helicopters are parked there as well and as we land we find that Taskforce Valkyrie is already here and there is a large number of personnel stationed here. Of those that are with us, none knew this group was going to be here.
We go to one of the larger tents, looking for someone in charge to talk to. We’re greeted immediately by a lieutenant with the National Guard comes running up. He escorts us into the tent, and we see rows of monitors displaying views of the swamp, as well as Myers and people from the compound in Philly geared up ready to go. One of the monitors displays a fog over a section of the swamp that the cameras and things cannot get into.

As we get ready to go, we find we have thirty TFV men at our disposal. Myers addresses them, saying they are about to go into one of the most dangerous places in the US at the moment. Earl elaborates, saying if we see something about 10 feet tall and scary looking, it’s a windigo, and friendly, and Earl wants to talk to it. The men ask Myers some questions and Myers explains sensors, robots, and tanks are going to be ineffective in the swamp. There are some predator drones in the area but their visibility will be limited.

We enter the swamp…. It smells gnarly, full of deep mud, roots, and other difficult terrain to work through. TFV is fanned out, going under silence, using hand signals, etc.. Jay and Ainhoa are riding Ginger and Grimm and the others are stumbling through but managing alright. We make it a ways in when we hear over the radio, "Delta, Bravo… We uh, have come across some huts.

Should we investigate?"


Earl takes the radio and chimes in, “Delta this is November.”

“Earl, get the hell off our radio.”

“You’re going to send those guys into the huts? I bet there’s green lights in those huts.”

“Uh, Delta this is Bravo, there is green lights in the huts.”

Earl goes off, and Myers and he start arguing and then the radio goes dead after a minute.

“Delta, this is Bravo. What do you want us to do?”

“Mark it on the map and we’ll investigate later.”

“Your funeral,” Earl yells back.

Ainhoa asks Earl what the green lights are and he says “humbled folk, a sort of swamp people. Not really sure if they’re human anymore.”

We continue on and Michael falls into the swamp. Franks goes in after him and sometime later comes up with Michael sputtering. He claims to have felt something grab his leg and pull him under. It felt like vines.

Several hours later, we’re getting tired, slowing down. Earl signals everyone to stop and we come to a hault. He radios in that we’re there. Earl and Grimm approach a mound that rises up in the swamp. Earl sits and looks like he’s meditating and Grimm imitates his movements. After a very short time, the noises in the swamp start to settle and everything goes quiet to an unnatural level.

The temperature drops noticeably to where it is just above freezing. A glow appears on top of the mound and a very tall figure, about ten feet high, appears. It seems to have antlers but the light obscures the rest of its features.

Around the figure, these small chimp like features approach and circle around the mound. After a few minutes the tall figure starts moving away and Earl and Grimm jump up and sprint back to the group. Grimm transforms and swoops up Ainhoa. Earl yells, “It’s a trap!”
TFV starts radioing in for an evac but the radio is dead on the other end. Myers and the group is not responding. Earl says to take cover, to hunker down and make a safe zone. He says someone was here before us and summoned something that was beyond the Wendigo’s power.

The Wendigo was afraid for his people, and Earl told them to leave.

Darkness begins to descend as we hear voices chanting, “Arch angel, dark angel, lend me your light. Arch angel, dark angel [something…]” but we cannot sense where the voices are coming from. Jay senses demons coming from the direction of Bravo and radios in to them but only hears screaming coming back over the radio as well as war horns. We can all hear the commotion and Grimm tenses up and says, “They are not of this world,” which Ainhoa relays.

Combat ensues. The supernaturals are shooting some sort of spine¬like projectiles and appearing seemingly out of nowhere in the swamp. After we kill them all, with minimal trouble, Franks says he wants to move to the extraction point which is several hundred yards away, through the other fighting groups. We begin to approach their groups.

Me Melvin, New Member of the Clan! I make you Gold!

- We leave the apartment building, Will and remain as stewards of the portal

- Apparently Grimm had a super dose of the super juice, what that means is unclear for now
- Dawn, a new recruit, interrupts DB’s lunch to ask him questions about Michael
- Michael’s stalker group continues to grow
- DB is told by Dawn that Bob, the teacher, told her about Michael and the “amazing” things he’s done
- DB gets Jay and they track down Errol
- Errol says Bob shouldn’t be telling the recruits details about us, just the monsters we’ve fought
- DB wants to kick Bob in the nuts
- DB and Jay confront Bob, he covers his crotch and denies telling his students any of our personal information
- Robert tracks the team down for a “quick” job
- A landlord has requested aid in removing a troll, literal troll, from one of his properties
- DB, Morgan, Ainhoa, Jay, and Keith are sent to the landlord’s address in Chester
- Group arms up for the kill mission
- Jay gets the property address after meeting and talking to the landlord
- DB forgets about a grenade trap he’d set in Keith’s car
- It goes off in the crowd of gangers that had started to gather around the vehicles
- Driving away quickly to get away from the gangers they just bombed, the stop two blocks down the street at the row home in question
- They see lots of trash outside the row home, mostly pizza boxes and energy drinks
- The group decide to go in the rear entrance and clear the house going up
- Ainhoa picks the lock on the basement door
- The basement is seemingly full of trash bags full of shit, it reeks horribly
- The other basement is in the same condition
- Team decides the front door is a better option
- Ainhoa hears a TV with the volume cranked in the one house
- Ainhoa notices that a security camera on the front porch has been watching them
- DB shoots the camera
- DB goes in first to the house on the right
- Nothing of interest on the first floor
- Jay and Ainhoa cover the front door
- DB and Keith clear the second floor, but find nothing
- On the third floor DB and Keith see an open single room with a hole in the firewall that would have separated the two homes
- Keith and DB go through the hole into the other home while Ainhoa and Jay go in the front door of the left row home
- Ainhoa and Jay see a lot of computer equipment, Keith and DB see a server rack in the third floor
- Ainhoa and Jay hear movement on the second, relay this information to DB and Keith
- The two teams meet on the second floor
- Jay tries talking to the troll, Melvin
- Ainhoa, acting more motherly than even around her own daughter, suggests they talk to Melvin instead of killing him
- Melvin says all the other trolls left to go serve The Elders, he’s the only one left
- Keith and DB go downstairs and Ainhoa cloaks so that Melvin will feel safe enough to let Jay in with a beta copy of the next WoW update
- Door unlocks to reveal an eight foot tall green troll
- Jay, lacking any WoW update, starts to lose Melvin’s focus
- Thinking quickly Ainhoa slips into the room and unplugs Melvin’s computer
- Melvin freaks, but gets it plugged back in
- Jay takes advantage of a distracted Melvin and knocks him out
- The group binds Melvin and take him downstairs while grabbing stacks of paper
- DB opens the front door, and is greeted by 15 gangers with guns
- The leader tries talking to DB, threatens DB with a grenade
- DB slams the door shut and runs for the back of the house, Keith follows
- Gang rushes into the home, ignorant of the eight foot troll unconscious next to the door
- Keith and DB dive out the rear window
- Ainhoa and Jay run downstairs claiming to be renters held hostage by Keith and DB, the gangers buy it and let them pass
- Everyone starts to running for the cars
- DB hits three gangers on the porch with a grenade
- Ainhoa, again being motherly, runs to get Melvin
- Keith gives her a hand while DB covers them both
- They get the troll into the SUV with minimal damage taken
- They don’t stop until reaching the prison
- Seth gets a firm date on visiting his parents
- He calls them to let them know, but someone else answers the phone
“Who’s this?”
“Well hello, Mr. McKale,” That’s some really good timing there. Your parents have a nice little home here in the country. You really should visit more.”

“I’m no one important.” “I am but a mere acolyte of the shadows, but I bear a message from the High Priest of the Great Demon Elders himself. We have your parents. He is willing to offer a trade: Your family for Michaels.”

Suddenly there was a shout… then suddenly an impact thud.. followed by a crash… and a women cried in fear. You knew it was your Mother. “If you don’t do exactly as we say, we’ll feed them to Mother. She likes soft squishy things to play with.”

“You will do exactly as I say, Mr McKale, for we are the spear of the Elders righteous fury. We – Hey, watch the old guy!” You heard glass shatter, there was some crashing, then something that could only be a gunshot, and the phone went dead.

After a few minutes.. Phone rang again…”Son? Yeah some Assholes kicked the door in, started tying us up. Talking all kinds of craziness. Fucking amateurs.”

.. “Cultitst? These punks? Well, I got three of them. The last one’s crawling down the driveway, but he isn’t going very fast with all those holes in him, so I’ll mop him up in a second. What the hell is going on?”
Franks asked for Cult survivors…

“Well they best hurry up then. I’ll go toss him a towel and tell him to put some direct pressure on it and quit his crying. Now, you listen to me boy. They were talking about you and your friend Michael, that this has something to do with him. What kind of bullshit are you mixed up in? Is this some sort of mafia EMT thing?”

“Damn forgot, they said something about someone else’s children. They said they are going to be sending ‘violence and evil’ or something like that after them.”

Yeah then I went for my kitchen gun. I shot the son of a bitch that said it in the face, so I was a touch distracted. You’ve got to tell the authorities about those kids. Call 911.


Force and Violence are being sent after Jay’s kids
- Seth gets in the helicopter to get his parents
- Michael is sleeping but hears a whispered, “We need to talk.”
- It’s 3am
- “We need to talk. Meet me at the side gate.”
- Michael gets dressed, recognizes the voice belongs to Sarah
- “Come alone.”
- He makes his way to the side gate
- “I’m trying to help you.”
- Robert runs into Michael and asks why he hears Sarah in his head
- Robert leads Michael to a lower cell that has a hidden entrance to a secret passage
- Robert is worried that Sarah knows about the ward placed on the prison to protect it and them
- They emerge from the passage outside the wall
- Sarah asks if Michael has been able to read other’s memories
- The wizard has been behind everything. Her death. Lord Mashadow. Everything leading to this point.
- Spot lights switch on, alarms blare, Sarah calls Michael a fool and flees
- “Galen”
- Michael doesn’t tell Robert about the name he just heard from Sarah
- Jay calls Robert and says he’s bringing the troll back to the prison to do some IT work
- Robert washes his hands of the issue
- Thanks to Ainhoa declaring the eight foot troll shaped blanket as classified, no one stops them sneaking Melvin into LSCS network room
- Jay fast talks the newly awake Melvin into trying to work for them
- Melvin initially tries to flee but the team is able to stop him and talk him into staying and working for LSCS
- Keith and DB go back to the row home to get Melvin’s computers, but the house has been picked clean
- They are attacked by a vampire as they leave
- They kill it, DB takes off its head, but Keith’s leg is in bad shape
- Michael brain dumps to the team about his night
- Ainhoa recalls Galen as a former member of the LSCS team
- Jay meets with his kids, asks Ginger to protect them at the wolf village but she declines
- Jay houses his kids in the prison instead
- Melvin researches Galen’s current where about
- Galen is a patient at a mental hospital run by two former hunters
- Galen is unable to speak
- Everyone but the injured Keith and DB go to the hospital down in some state
- Doctors won’t let us into hospital armed as we are, they agree to bring Galen out to us
- Galen is very old and frail looking, can’t or won’t speak
—ST Notes start Here

Michael bends down and reads Galen’s mind… here is what happened…

The world was vast.. now world just a void… space of just nothing.. no beginning no end.. no light to dark no color..

Galen… “Who are you?” Think Latino accent…

“What are you doing here?”

I don’t remember where here is”

Then first voice left… hideous voice returned… “THIS IS MY SHELL FIND YOU OWN.”

Scene of a team looking like they were welcoming a new team member. Strangely familiar office… Robert in the background smiling… It was a 3 dimensional slice of time… There was one hunter that everyone was greeting… looked nothing like the shadowed man…

Feeder was the black worm..

All memories are gone… feeder destroyed all good memories… then regular memories… he’s to strong I cannot fight him… he’s too strong…

I don’t remember any of my life I know what things ar ebut not what they mean… I know what food is but I don’t know how they taste.. you know what I mean…

He let me keep the bad memories to remember my failures… I remember the mistakes leading up to the end of my life…

I’ll show the the scraps I have left that Feeder left to toy with me… In exchange I want to things… I won’t help until you swear ot help me…

Kill Me! And then Second… Avenge Me!

Memory 1,

I saw the welcoming of a new hunter… the scene was exciting… My friend Robert sent him to us after he was assigned to another group. He wasn’t quite a good fit with them after he had some weird things happen to him while in Alaska. I don’t know Robert anymore, but I know he was my friend… I Hate him for introducing me to this Monster… the new hunter said hello Galen and Carlos shook his hand… Hello I’m Carlos… then it changed to a zombie attack… Carlos was about to get his throat torn out when the zombie froze long enough for Carlos to adjust and shoot the zombie in the head… form the side Galen could
be seen with out stretched hand mumbling something towards the Zombie… Carlos should have know but failed to notice the first sign…

Memory 2,

More scenes flashed by then several months later the Galen could be seen drinking beers and smoking a cigarette talking with Carlos… He trying to talk with Carlos about the Elders power… they should study it and use there powers for good. Help fight evil… Carlos argues saying anything that comes from the Elders would be tainted and would bring consequences…

Memory 3,

Next scene is one where the Galen is mumbling in a trance over a massive leather bound book, with ancient writing in inked in blood. Carlos argues with Galen telling him he should be dabbling with things like this… Carlos realizes that he been responsible for the Zombie out breaks… He decides to take him to see Robert… While in Okefenokee Swamp a scene unfolded were an encounter with a bunch of undead … The whole group was killed and the whole group and the NZ/LSCS finds Carlos (but memory was of Galen’s body) wondering in the woods with his mind gone… the rest of the team was lost. Assumed killed.

—ST Notes End Here

- Carlos wants us to kill him and avenge him
- Galen convulses and dies
- A black worm crawls out of his ear
- Michael crushes it with his foot
- Michael brain dumps once we are free of the doctors

- End of Notes

I hear whispers

Franks informs the team that the shadow is the leader of the Glorified Church of the Mortal Vessels. They call themselves to MoV. The leader appears on TFV’s radar 2 years ago, but the church has been on their radar for 10 years. The church works via cells. <garbed> “all killed or zombified” (I think regarding the people at the hotel in Mexico) <end> When asked why these people were after Michael, Franks explained that “as a back-up” to the assault on Wizard’s Island, TFV sent a nuke through the portal and the nuke went off.
“Intelligence says we woke something up and they think Michael did it.” Because of this, TFV is putting a protective detail on Michael and “putting [their] best men on it.” Franks is part of the detail and is in charge of it. Other members are Archer, Hurtzog (female) and Torrez. Torrez is all excited (definitely a groupy) but he found the team’s missing gear, so it’s not all bad. During the flight home, the sketch artist works from Michael’s descriptions.
Sam recognizes one sketch as his wife, but doesn’t tell anyone. Sam’s wife is the one who had the shard and did the talking. The other vampire is “Mother,” the vampire Dino was running from (TFV recognizes her). Seth recommends Michael get a tracking unit implanted.
Grimm is still alive and his/Ainhoa’s child is being watched by the pack. It’s currently just over a year since the nuke went off (thanks TFV!). Major east coast cities have populations about 1⁄4 of what they had before everything happened. Manhattan only lost about half of its population, though. West of the Mississippi is pretty much unaffected by all of this. Philly airport is under martial law and police control. Philly has become a center for hunters. TFV and NZ have moved into eastern state penn. We have a range and armory here and need to think about handling larger masses of monsters.
<gm> Steve notes we need to spend XP on taking a dot of firearms and on acquiring assault rifles specialization to account for the training we’ve been undergoing in the wake of this brave new world.
Ainhoa overhears an argument between Earl and Wolf about killing Grimm. Longer-term team members except Ainhoa (with Grimm) go to a meeting where Myers (TFV) argues with Earl about not trusting Earl’s folks. This is due to there being a mole who is tracking Michael’s movements. A bunch of information on Mother and The MoV is given to the team. TFV has one agent into The MoV, but he’s low on the totem pole and hasn’t learned anything. The last agent they got in was killed. There’s a photo of a message that was sent over a year ago (but just now received by TFV) of the dead agent with a message “Please welcome the release of the elders of old who will kill Michael Sorenson.” The dead agent was in Atlanta.
Seth sifts through the data and Ainhoa joins the team. Investigating the papers, Seth notices an e-mail noting they may need to bring in Force and Violence. Earl thinks these may be Krotos and Bea, the former a 10’ tall purple dude and the latter an 8’ tall woman. “If you see them, run the other way.” They’re monsters that are known to hunt other monsters. It’s unknown why they do so. Reports on them go back a couple of thousand years.
TFV wants werewolf nation to kill Grimm and sends a unit in to do so. Keith tries to convince them not to with Ainhoa and her daughter’s help. TFV backs down, but Franks draws his gun and aims it at Grimm. Time slows down and Gabriel appears (for the second time, poor Franks).
Gabriel whispers in everyone’s ears (including Grimm), “You are the Chosen One’s protector” and leaves. Franks lowers his gun and Grimm is human again (though now even larger, even in human form).
Sam receives a call that “they’re in the basement of the building and surrounded” from Will Taggart. Sam has the call traced back to the Kevech building. Not wishing to go back there, Sam reports it to TFV (claiming he doesn’t know who the call was from). TFV assigns it to NZ, who gives it to us. The group is issued anti-lunacy potions and sets out with Grimm and the TFV protection detail.
Sam refuses to come inside, but looks for a way to blow a hole into the basement. Entering the building, the team hears cries for help from the basement. Taggart is found pulling himself along the floor near the laundry room. Seth and Ainhoa stabilize him and they use a healing potion.
Taggart rambles on about torment, shovels and nightmares. A big black dog with a shovel-looking head is involved, as well as 2 big crows picking at him. The ravens mumble that he’s food for demons and how they were sent here to break down the barrier.
Seth asks if the building is sound and hears the hum of the generator. Taggart answers that it is. 2 ravens come out of the darkness. The ravens and dog thing are killed. Ainhoa takes photos of the dog thing. Pierre looks around and hears noises from the janitor’s closet. He shoots the lock off. Star comes out of the closet and starts complaining about the same things Taggart did.
Taggart and Star haven’t aged any since Seth last saw them. They’re now the guardians of the building. Seth asks Earl to send support.
The group goes to the first floor and finds 5 corpses. Three died peacefully (one with a syringe) and two not-so-peacefully. A 13 year old died from a gunshot wound between the shoulders and another guy has 2 syringes in his neck. Pierre checks out the crime scene and tracks blood to one of the rooms. Ainhoa goes to pick the lock and hears breathing in the room. A gunshot comes from the other side, hitting the door. It’s a lady with the shakes and a shotgun. She complains about dreams, as Star did. Will calms her down and they send her out to Sam.
On the second floor, they pass by the cold room and see “I hear whispers” written on the wall in blood. The control room is decorated as it was years ago and there is no dust. Pictures of Sam and his wife are in the room. Michael recognizes her as the one vampire and points it out. Will notes that he was last in here 2 years ago – it was dusty and there were no pictures of Sam.

Leaving a fallen comrade behind!!!
fallen comrade

Dave Took notes… on 10/24/2014

- Ainhoa hears the shadow character say some stuff that Steve is going to enter here
- Seth then sees the shadow character climbing the side of the building and escape away
- Sam and DB make their way to the pile of zombies
- Keith and Jay arrive from the ruin in a Jeep
- They follow Sam and DB to the pile
- During the ensuing fight DB breaks away to check the cab of each delivery truck
- Seth notices that the people being bit are rising up as zombies themselves, sooner than they should be, and that the zombies delivered to the resort are moving quicker than they should be for old old/rotten they are
- Michael passes out from his injuries fighting the shadow character
- DB notices a pendant around the next of the first truck driver
- Sam flees the battle to help DB check the trucks
- DB tries torturing the one living truck driver, but the driver’s pendant begins to glow
- When DB snatches it from his neck and watches the driver die
- Jay flees the battle to get a vehicle
- Keith also flees, heading for the Jeep he and Jay arrived in
- DB very nearly does the dumbest thing possible, putting on a pendant that seemingly just killed the truck driver, but thinks better of it because Steve forces him to use more than two brain cells
- DB starts up the truck to leave
- Sam joins DB in the truck
- Ainhoa runs for the beach
- Jay backs his truck into the hotel running over all the things
- Morgan runs after Ainhoa, leaving Seth the last man standing
- Seth flees, after the bikini clad women
- DB drives away, not waiting for anyone else
- Everyone abandons Michael
- After driving away from everyone else on the team, without any care of concern for others, DB pulls over at a bar and shows Jay the pendant
- Jay is able to remember that it is an idol of a powerful demon and senses there is a weak ward on the pendant, but will need access to his books, notes, and Network Zero assets to figure out more
- DB buys heroin for reasons even he can’t fathom
- Aihnoa, Morgan, and Seth beach the jet skis near what looks like a town
- Ainhoa cloaks and finds DB and Jay at a bar in the town
- United again, Keith, DB, Jay, Aihnoa, Morgan, Sam, and Seth find a hotel to crash in for the night before going back to the resort for Michael’s corpse
- Jay calls Robert after we find a place
- Jay confuses Robert greatly during the brain dump and is forced to give the phone to Ainhoa
- Ainhoa clears things up about the shadow man that was after Michael
- In the morning we go back to the resort, which had caught fire, so now were are after Michael’s charred corpse
- Ainhoa cloaks to go investigate, but recognizes Myers and the idiot Franks from our previous dealings with the US Government
- Myers asks about Michael after Ainhoa makes her presence known
- “They” had a situation and need Michael
- Ainhoa brain dumps about the shadow man and the zombies
- After searching no one finds Michael’s charred corpse, so now we need to find Ainhoa 2.0
- Jay uses the Task Force Valkyrie (TFV) connections to research the pendant (Steve will put in the pertinent information here)
- We all get in the spiffy government SUV’s (Jay is unimpressed since he knows his is nicer and shinny-er) and head to Mexico City
- In Mexico City Myers goes into a government facility to “talk”
- After waiting in the SUV’s for hour(s) Myers eventually gets back and drive off again to a prison holding Ainhoa 2.0 (Michael) but we won’t get there until late at night
- It’s been 14 hours since the everyone abandoned Michael
- Michael wakes in what feels like the back of a truck with a bag over his head
- He smells burning tires and figures he’s in or near Mexico City
- Steve will hopefully insert the conversation between a Mexican that was asking Michael what organization he’s a part of and why he put so many dead bodies around the resort
- Conversation is a far gentler word that what actually happened
- Unfortunately for the interrogator, Michael really doesn’t have any idea of what happened at the resort since he passed out at the beginning
- They eventually stop trying to get blood from a stone and put him in Section 6
- He is placed in a cell with other prisoners, most want to kill him
- Esteban the oldest and leader of the specific cell that Michael is in is nice to Michael
- They chat about stuff that I hope Steve can put in here because it was a long conversation
- Several hours later it begins to rain at the prison
- The lights go out, Esteban thinks the power failed, but then the sirens start blaring
- Esteban translates the spanish for Michael and says someone is trying to climb over the fence
- Lots of gun fire can be heard; it’s getting closer
- The sirens cut off
- A few moments later a guard outside Section 6 can be heard choking
- The temp in the section drops at least 40 degrees, everyone can see their breath hanging in the air
- The section door is knocked down from outside
- Michael can hear high heals walking along the section floor
- Two female figures become the subject of numerous cat calls
- Michael can recognize one of the women but can’t place her face
- The second vampire stops, turns to one of the men cat calling to her, and rips his body through the gap in the cell bars faster than anyone could blink
- Everyone backs up the far side of their cells and shuts up
- The vampires then approach Michael’s cell
- One of the vampires asks Michael if she can enter to talk
- Before he can express an answer she turns into mist, vapors into the cell, and condenses back into her physical form
- She begins talking to Michael
- Says she wants to hire him and Network Zero to do a job
- Tells him about the shadow person that attack him earlier
- Says he is a necromancer, has been given power by those he worships over the dead
- Doesn’t want to find out if that means power over her too
- She tells Michael about a gift she has for him, to awaken power he’ll need to fight the wizard
- It is apparently a piece of the relic/magic thingy that was used on Wizard Island
- Claims to have placed protections on it so that it won’t hurt Michael and have fewer side effects
- Before Michael can protest or escape or anything really, she presses the shard onto his forehead
- Something about pain and feeling strength and maybe other magic Michael whatevers
- The vampire takes the shard off Michael’s forehead
- He’s seemingly frozen from the experience
- The vampires select some prisoners to feed on, one being Esteban
- Michael passes out to the sounds of the vampires feeding on his cell mates
- When he awakes Myers is in his cell
- Michael is collected and all of us are escorted to a waiting C-130
- We fly home to Philly
- Some brain dumping may or may not have happened

The Casebook of Pierre Suzuki
Story 1

Hunter Files, 10172014
Excerpt from The Casebook of Pierre Suzuki (aka formerNOPD Homicide Detective Diogenes Bondurant)

GM notes:

It’s been well over 2 years for some of you and just over a year for others when the illusion shatter and you got your welcome to the real world. Up until that point you considered yourselves a detective, Wallet lifter, profession car driver, carpenter turn demolition’s expert, EMT, and a profession college student who hadn’t really started his life until his parents were killed by the FBI or something.

Everything changed the night/day… PCs shared their brief story of what shattered their introduction into the real world.

You all know there are basically two ways to deal with these type of problems when you are confronted with something so hideously impossible that they tend to curl up into the fetal position and die. On the other hand, all of you that have been destined to become hunters simple take care of business. Almost every one of you almost lost your life when you were introduce to the real world. The thing you were confronted with was killed (what every manor they shared) and you all didn’t. That makes you all the winner.

After the initial encounter you all sought others or confronted with new careers job offers in this new line of work. Apparently survivors like yourselves aren’t common, and as a result killing monsters is a real boost to your newly egos. You all have found yourselves protecting mankind from the unnatural forces that come crawling out from your darkest nightmares, and in return, you all get paid the bug bucks.

It wasn’t that long after that some of you joined up together as a small cell working for LSCS then a larger compact within for Network Zero you began hearing reports on attacks on various cities. The reports describe quick moving humans that paralyze their victims before they perform the dance of death on their souls. large dogs have been seen within their ranks. Reports coming from some state that they are the size of bears. They been seen tearing through the humans and leaving behind bloody balls of flesh.

Atlanta, was the first to see these attacks, then Columbia sc… Shortly after that DC was under siege followed by Jacksonville FL, and finally your city …. Philadelphia. It was obvious to all of you that these attacks were coordinated and meant for a purpose…. This all started which lead ultimately coming up against an seemingly unstoppable evil from the past. It took everything you all had to survive, but in the end, the Cursed One was defeated and you all literally saved the world.

Tax free income for next year, after all the government still needs their taxes paid, plus free medical for the rest of your lives.


The biggest chupacabra in the pack was only four feet tall, but what they lacked in mass, they made up for in fierceness. Being unable to get to their dinner was making them even grumpier then usual. The peasant girl had been tinkering with the engine of her broken-down Chevy Vega station wagon when the first goat-sucker had come sniffing onto the jungle road.

Her screams at seeing the little demon-lizard-insect thing hop down the dirt lane like a demented miniature kangaroo had driven it into a frenzy, and she had barely managed to dive into the car ahead of its snapping jaws. Her continued cries from behind the locked doors of the old rust bucket had attracted the most of the pack, and now there were a dozen of the creatures banging on the car.

The creatures were scratching and clawing at the car’s windows and roof. The girl just kept on screaming. She had a remarkably good set of lungs for this kind of thing, which is why you all had picked her. Her cries urged the monsters on, and they all began to shriek as well, echoing across the dark jungle canopy for miles. The four -footer jumping up and down on the hood of the Vega was pissed. It had to be the pack’s alpha male, and it couldn’t figure out why the glass wasn’t breaking.

You all watch it carefully through the night-vision goggles. When you all hear Ainhoa whisper from inside the Vega over your headset “Guys, I think he suspects something.”

End GM notes:

So there I was…no shit.

Midnight on some backwards-ass medieval Mexican dirt road in the middle of the bush. Wolf-girl Anihoa, disguised as a Mexican peasant, was inside a busted up Chevy truck surrounded by an entire tribe of chupacabres (it was Mexico after all). The rest of us were in some ambush hide sites. And by ‘us’ I mean Michael, Seth, Sam and some chick with a sniper rifle named Morgan. The last was new to me and old to the others. From where? Whatever – they’ll probably say if it is important.

Anyway, the big one (the chup, about 4’ tall) had managed to pick up a rock. Now normally, chups don’t use tools, or so someone said. Between that and Anihoa’s anxiety to get out of the Chevy and chop something up, it looked like it was game-on. About time too, we’d been in these hide sites for days and in the heat wearing hunting gear? Whew! I’m not kidding, I could smell Sam’s stink from yards away. He’d helped himself to the local burritos. Disgusting.

It went down as you would expect. Seth shot a couple with his carbine. I shot a couple with the shotgun. Morgan sniped one with the rifle. Anihoa chopped some up with her machete thing, Michael shot one with his pistol, and Sam hacked one with his axe, or hammer or other crazy weapon. It was a slaughter. Good times.

But the chups were not the reason we were in Mexico. Apparently they were some kind of…cover? There was some ruins, or camp, or spaceship (the whole concept was still pretty vague to me) somewhere in the area and Management wanted us to silence the chups to get us in. But, we were getting paid per head, and who doesn’t need some beer money? So, Sam and I borrowed the slightly used Chevy and packed a big bag of chupacabra heads off to management whilst the rest went back to the luxury resort and showed off their pool bodies to the Spring Break college kids.

While driving to drop off the heads and while enjoying a cool Papst Blue Ribbon, I asked if Sam knew anything else about why we were here. He was as well informed as I.
Meanwhile, back at the luxury hotel…

{This is what they told me after…you can’t make this stuff up}

Everyone else went and got all nice and clean smelly-like (while I was sitting next to Stinky Sam!).

In his room, Michael was about to change into his speedo, when some dude came to the door. Seemed like a creepy guy so Michael stepped back and wouldn’t let him in. Dude launched the door off the hinges and out the window! Mike dodges, barely.

The guy comes into the room and turns the entryway into a thick shadow. Continues smack talking and wonders how Michael ever beat MacShadow (not like the rest of us had nothing to do with it – that omission alone earns this fool a one way ticket to Hurtsville, Alabama!). Creepozilla tells Michael he’s coming with him like it or not. He then grabs Mikey in a Vader choke-hold, so Michael uses his “super-power” (i.e. goes nuts). That seems to do it, and Creepy-man drops Mike who promptly runs away. Creepy-Man talks about how disappointed he is and how the ancients were communicating about Michael and how that is so rare, blah, blah, blah. Que evil mocking laughter…

GM Notes: Creepy-man speak during combat… “For somebody who’s supposed to be so extraordinarily important, you seem rather unimpressive.” …. “It’s useless, (he chuckles at Michael) I can’t believe you’re the one. This is pathetic. I was at least expecting a fight. Can you truly be the one who defeated Lord Mashadow?” … You must be important though. It took some time for the message to read me. I was shocked to receive something from the other side. You have no idea how rare it is for the elders to take the time to communicate with this world. Oh, my lord is going to be happy when I deliver you. I don’t know how you managed to get on his bad books, but you’re bloody well fucked.” … :ast thing said before he opened his mouth “I tried to be polite, and now you have to make me do this the hard way. I wated to deliver you to my lord with your mind in one piece, but noo, you have to be difficult…” “Fine then. We’ll just devour your brain and give my lord a vegetable.” Paused his neck puffed up. “Snack time, Michael…” That’s when his mouth opened wide, titlted his head back, and some thing came up his throat, black claws pushing past his lips, tiny red eyes blinking over a circular mouth filled with fishhook teeth, crawling, struggling upward, heading right for Michael’s face. That’s when Michael punched it in the face and broke the choke hold.

Michael races down the stairs and bumps into Ainoha. Michael is still pretty berserk, but even he has sense to stand down in the face of a machete wielding wolf-girl who hasn’t killed anyone in the last 15 minutes.

Back at the pool party…

The rest of the Scooby gang is hanging out by the pool with the college kids, looking all casual-like with AK47s stuck in the waistbands of their swimsuits. Fortunately the College kids are far more interested in beer, weed and the opposite sex than a bunch of oldsters trying to look cool while packing heavy ordinance.

About this time two big delivery-trucks back-up to the fence, pushing up against it, knocking the chain-link fence over. The boozing college kids could care less as the party continues.
Moments later, out two still very filthy hero’s pull up pockets stuffed with money for booze and less a bunch of chupacabra heads.

The back of the trucks open and a pungent rot that makes Sam and I smell as debutants wafts from the back of the two trucks as pale and rotting corpses (moving corpses) fall out of the back.

Now, I may be a product of the Louisiana Public Education system, but even I can guess that these are NOT the good guys coming with pizza. And since most zombies can’t drive, that makes the drivers henchmen, and on the hit list. Shotgun blast to driver one. Sam is on it, and a magnum blast does driver number two.

Looks like the real party has just begun.


All are present:

Team selects to take the Silver Hand Mirror

Seth, Sam, Grim, Ainhoa, Jay, Michael, JIM, Earl, Lesley, Peter have 4 each of the 42 health potions

Everyone has one of the 42 anti-lunacy potions

Lily’s pack (7 werewolves total, one super), Earl, Peter, Lesley, Sam, Jay, Michael, JIM, Seth, Franks, are helicopter lifted to a C-130 that has a Humvee and .50 cal turret and flies everyone to Ashland Airport in Oregon.

A platoon of Army National Guard greets the C-130 Their available hardware: two transport trucks with 12 soldiers spread between them , one Humvee has m249 turret, one Humvee with Grenade Launcher, two Humvees without turrets, one Stryker

It will be a two hour drive to crater lake, Wizard Island. 30 minutes outside of airport a transport vehicle breaks down, and cannot be fixed. Two soldiers are left with the broken transport vehicle to attempt repair or wait for recovery.

The rest of the soldiers in that transport board the other vehicles. Lily’s pack is in the working transport vehicle. Sam is manning the grenade launcher in one Humvee. Seth is manning the m249 turret, Jay is driving in one Humvee. Jim is manning the 50 cal in one Humvee

One hours into the drive

Surprise Round

The last vehicle flips over and tumbles several times. “Cloaked” flying Gargoyle(s) are attacking. No one is able to see the Gargoyles

Round 1

Sam is bit by one of the Gargoyles for three lethal. The strike gunner sees Gargoyle1 attacking Sam. Gargoyle2 attacks driver of first Humvee for 1 lethal. Sam drops inside the Humvee and draws his axe. The National Guard Lieutenant shoots at Gargoyle1 with the 50 cal – does 4 lethal. The National Guard Soldier in the first HUMV misses Gargoyle2. Jim attacks Gargoyle1 for 1 lethal. Jay rolls 4 successes but doesn’t sense any demons. Peter attacks Gargoyle2 on the first Humvee for 2 lethal. Seth sees Gargoyle1 attacking Humvee 3, and hits for 2 lethal.

Round 2

Gargoyle1 flies off the Humvee 3. Earl attacks Gargoyle2 for 1 lethal. Gargoyle2 attacks driver of Humvee 1 for 2 lethal. Sam gets back up and looks for Gargoyle1 but fails. NG Lt attacks Gargoyle1 7 lethal and kills it. NGS in first Humvee hits Gargoyle2 for 3 lethal. Jim attacks Gargoyle2 for 7 lethal and kills it.

End of Combat

Driver of Humvee1 keeps control. Earl and Peter take the front seats and drive the front Humvee. Ainhoa tries to see if CWV is lying, but doesn’t think he is

NG and team approach Crater Lake from the South. It’s about 3 hours until night. The team decides to continue on no despite the hour. The team loads up the two boats as much as possible, leaving 7 NGS behind for a second trip. Two boats approach Wizard Island. Bodies litter the beach of Wizard Island. 2 hours of sunlight left.

Mean while in inside, Ainhoa is dragged out, but can’t see very well

While outside, The island vibrates and a dark shadow spreads across the entire crater. A bubble fills the entire area above the crater blocking out the Sun, bubble seems to be white. It seems to be twilight now. The third boat arrives with the rest of the NGS and Franks

Lily’s pack tries to find Ainhoa; they smell a lot of things: Vampires, Whites, Super-Wolves, but not Ainhoa. Ginger is able to smell Ainhoa, but not able to follow where her scent is going/has been.

Jim is helped by everyone and gets 10 successes that the bodies have been fed upon by werewolves and vampires. The team space out ten yards apart and start walking toward the top of the volcano.
Franks sees an area of more bodies and footprints down the western side of the volcano. We make our way toward the high body count area. We hear noises when within 20 yards of a cave entrance.

Round 1

Lesley shoots @ White6 for 3 bullet damage. Seth shoots the head off of White7. Earl shoots White1. Jim fires a HE grenade at Whites, knocks down 1,3,4,6,8,10 doing 4 damage, kills 1 and 6.
Grimm sees a vampire climb out of one of the bodies. Jay draws out the Silver Hand Mirror. Grimm tries to grapple vampire1, but fails. Ginger bites vampire1. Sam advances down the hill. Franks attacks White8 for 4 damage.

NGS with the m249 attacks White4 for 3 damage. NGS attacks White3 for 5 damage, killing it, White5 for 3 damage, White5 for 4 damage, White2 for 3 damage, White2 for 4 damage, killing it, White4 for 1 damage, White5 for 3 damage.

Michael shotguns vampire1 for 0 damage. Peter snipers White5 for 4 damage killing it. Vampire1 gets attacked by 5 werewolves, wishes for death.

Round 2

Lesley attacks White4 killing it. Jay moves towards vampire1. Seth attacks White10 doing 5 damage killing it. Earl double moves. White9 advances. Grimm does 4 damage to vampire1 with bite, killing it. Vampire2 climbs out of corpse and attacks Lesley for 5 aggravated damage and is drained for 4 lethal, she drops. Sam charges White9 and does 7 damage killing it with battle axe. Ginger attacks vampire2 for 1 aggravated damage. Vampire3 pops out of another corpse and attacks Lily. Franks double moves toward the cave

NGS attacks Vampire3 for 2 damage, 3 damage, 5 damage, 5 damage, 2 damage. NGS attacks Vampire2 for 2 lethal. Vampire4 pops up and attacks Franks for 3 bite damage. Michael attacks vampire2 for 1 lethal. Peter attacks vampire3 for 4 damage. Pack kills vampire3

Round 3

Jay charges and attacks vampire2 buts whiffs. Vampire5, with metal helmet and severed head pops up and grapples Michael. Seth attacks vampire5 with long swords for 8 damage. 8 more Whites appear. Earl attacks vampire4 for 0 damage. Jim fires White Phosphorus grenade at group of Whites doing 4 fire damage on Whites 1-6. Grimm attacks Vampire5 for 4 lethal. Vampire2 attacks Ginger for 7 lethal plus for 4 drain, vampire2 is healing itself. Sam attacks vampire4 for 4 lethal, killing it. Ginger attacks vampire2. Franks attacks White8 for 4 damage.

NGS attack White8 for 1 damage, then 5 damage killing it. NGS attack White7 for 3 damage, then 7 damage. NGS attack vampire2 for 3 lethal, killing it.

Vampire6 pops up and does 3 lethal to a werewolf. Michael realizes he has no hope of breaking out of the grapple. Peter attacks vampire6 doing 3 damage. Pack kills vampire6.

Round 4

Jay attacks vampire5 with cane for 3 aggravated. Vampire6 Corpse Doors away from fight with Michael. Whites1-6 dies from the White Phosphorus fire damage.

End of Combat

First medic to Lesley has one chance to stabilize her.


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